Sun City Grand Pickleball Referee Training
General
- Referee is responsible
- Score
- Non-Volley Zone
- Rules
- Make sure that the right player is serving
- Use the odd/even rule to ensure that players
are on the correct side
- USAPA rulebook is available on the web (USAPA.org). Numbers
in parentheses are references to sections of the USAPA rules.
- You are the authority that certifies the match:
- Ideally, you are transparent and allow the match to
proceed without intervention, and generally this is the case
- Be objective. Referees and Lines people are expected to
make all calls without bias
- Intervene when warranted: rules violations and resolve
disputes
- Control but do not hinder the match
- Quickly record any scores and any notes
- Call the score when the receiver is ready to signal play
to continue
- A player may question a rules interpretation but not a
referee’s call
- If a rule interpretation is questioned, get help: either
the tournament director or manager of referees
- When there is confusion, the referee is expected to resolve
it
- Like it or not, the players will turn to YOU for the
decision
- This is a tournament, not recreational play
- There are only replays for: (8.C)
- Referee error
- Hindrance from a ball, player,
, water,or
stray object
- Cracked or broken ball where in the judgment of the
referee play was affected
- Do not let players talk you into a replay because of
their indecision
Duties & Actions
- Before entering the court
- Get a score sheet, pencil
,
and know the location
of extra balls
- Make sure you know the type of match, 2 out of 3 to 11
points, win by 2 points OR 1 game to 15 points, win by 2 points
- Players and lines people (if required) are available
- Upon entering the court, check on court readiness
- Safety, cleanliness, lighting, height of net, and hazards
- In the event of rain, you are the final authority to certify
a court
as is ready. for play.
Player safety is top priority. Players can ask for a suspension of play
if they deem the court to be dangerous, and the referee should suspend
play immediately and report it to the Director
- If a finals match, availability of lines people and their
locations and their responsibilities
- Instruct the players and set the ground rules
- Inspect paddles for irregularities (2.D.2)
- Instruct players to wait for referee to call the score before
serving (14E).
- Instruct players on scoring (2 out of 3 games to 11
ptsptspoints or 1
game to 15
points)
- Instruct
players on timeouts
- 2 per game called by a player, 30 seconds (11.A)
- Injury timeout, 15 minutes (11.B)
- Equipment timeout, only callable by the referee and only
if player safety is involved (11.C). A rally cannot be stopped or
affected by an equipment problem (12.G).
- Between games timeouts, 2 minutes. (11.D)
- Point out any
court hindrances or other approved rule modifications
- A stray ball or people entering the court during play
(replay) (3.L)
- No restriction on paddle color or shirt color
- No restriction on communication between partners
- Distracting an opponent about to hit the ball may be
subject to a technical foul (12.H)
- Instruct
players on line calling duties:
- Referee
s calls non-volley zone only
- Players call all other lines including center line for
serves
- Players only call the lines on their side of the court (18.
B)
- Spectators should not be consulted (18.D)
- No player should question another player’s call. If the
opponent’s opinion is requested, it should be accepted (18.F) See the
section on line call appeals to the referee.
- All calls must be made instantly, before being hit by
the opponent (18.H)
- Any ball that cannot be called “out” is presumed to be
“in”
No replays because the ball was not seen. (18.I)
- In doubles play, if the partners disagree, then doubt
exists and the ball must be declared “in” (18.K)
- Line calls should be promptly signaled by hand or voice,
regardless of how obvious. (18.L) “No Call” means that the ball
is still in play. The referee duties are the non-volley zone.
During close doubles play it is not uncommon for the referee to
ask the result of play.
- Any other
instructions you deem appropriate. In most cases, mentioning them will
eliminate a discussion during the game
- No arguing across the court
- Bring issues to the referee without a full court
discussion. The mere act of questioning an opponent’s play can be used
by a player to disrupt an opponent’s flow of play and should not be
permitted
- Initial Play
- Determine initial service. Event director should have
placed a 1 or 2 on the back of the score sheet for this purpose. Ask one
side for a number
1 or 2, rather than flipping a coin. Winner has a choice of either serving
or side of court.
- Recommend: Marking initial player positions and serving
position on the score sheet
(during a match this can be used to resolve player positions)
- When everything is ready, call out the score
- Play
- Quickly record the result of the previous play
- Use everything to help you keep track of the game:
- Stand on the serving side of the net
- Use something (fingers) to keep track of service number
(1 or 2) for doubles play
- Flip clipboard when play switches sides
- Mark when sides should be changed
- In the last game of match (third or only), sides are
changed to equalize wind and sun effects. (11 point game at 6 points,
15 point game at 8 points)
- Instruct players to move to their positions before
switching sides
- When timeouts are requested, instruct players to place
their paddles on the ground at their positions so they know where to
return to
- Record timeouts
- Record anything else significant
- If play is suspended, record positions and other information
- Call the score when ready:
- This can be done as soon as you, the court, and the
receiver of the ball are ready. The receiver of the ball is responsible
for his partner: the referee does not know the team’s tactics and where
they wish to position themselves
- The receiver of the ball can signal not-readiness by
holding up their non-paddle hand
above the head or having their back turned.
- Service should be made within 10 seconds after the score
is called by the referee (use reasonable judgment. You can tell when
people are purposefully delaying)
- If the server serves the ball while the receiver is
signaling “not ready”, the ball will be re-served without penalty and
the server warned. If the server continues to serve without checking
the receiver, a technical foul may be called (4.J.2)
- After the score is called, the server looks at the
receiver and the receiver is not signaling “not ready”, the
server may then serve. The receiver cannot signal “not ready” after the
serve is made (4.J.3)
- Faults
- Hitting the ball into the net
- Hitting the ball out of bounds
- Failure to hit the ball before it bounces twice on the player’s
side of the court
- Violation of a service rule (4)
- Underhand serve striking the ball above the waist
- Server foot faults
- Service made
crosscourt in
the non-volley zone or on the non-volley zone line
- Double bounce rule
- The serve and the service return must be allowed to
bounce before striking the ball
- A player, clothing, or paddle touching the net during
play
- Ball striking walls or other objects that are not part of
the court
- Violation of the non-volley zone
- In the act of volleying, a player, article of clothing,
or paddle violates the non-volley zone while the ball is in play (9.B
& 9.C)
- Violates the intent of the non-volley zone. You cannot
jump from the non-volley zone, hit the ball and land outside the zone. (9.D)
- If after a volley, your momentum carries you into the
non-volley zone before the ball becomes dead, it is a fault
- Other rules:
- Paddle hand
Hand
hitting the ball below the wrist is not a fault.
- Carries and double hits are not faults if
the ball is hit with one continuous motion.
Carry and Double Hits
- Net and Net Posts (12.J)
- Striking a net post is out of bounds
- A ball can be hit around the post but not between the
post and net
- If a ball bounces back over the net without being
struck by a player
- Ball bouncing into the net
- Distracting the opponent when the opponent is about to
play the ball
- After Play
- Mark the winning players on the score sheet
- Make sure your name is on the score sheet as referee
- Return the score sheet to the Program Director’s desk
Line Call Appeals to the Referee
- If a player disagrees with an opponent’s line
call, he may appeal to the referee by simply saying the word “appeal” or
otherwise indicating that he is asking for an overrule.
- If the referee clearly sees the ball in, the
referee may overrule the out call with the following caveats.
o
The referee’s primary visual attention should be
the no-volley line when there is a possibility of a foot fault. The referee
might not be looking at the ball.
o
The referee should not overrule unless it is
clearly seen by the referee.
o
The sideline closest to the referee is the only
line in which the referee is likely to have a better view than the player. The
referee should be cautious about overruling a call on the opposite sideline.
It should not be overruled unless it is obvious that the player did not have a
good view of the ball and/or has made an obvious error. The same is true to a
lesser extent about overrules on the baseline.
o
It is okay for the referee to say that he did not
see the play or that it is too close to overrule from his vantage point.
Technical Warnings and Fouls
- The referee is empowered to call technical fouls. When a
technical foul is called, one (1) point shall be added to the
score of the abusing player’s opponents. If play is not immediately
resumed, then the referee is empowered to forfeit the match in favor of
the abusing player’s opponents. If a player or team receives two (2)
technical fouls in a match or during the tournament, then that match shall
automatically result in forfeiture and that play or team shall be expelled
from the tournament. (14.M) Actions, which may result in technical
fouls are:
- Profanity
- Excessive arguing
- Threats to any player or the referee
- Purposely breaking the ball or striking of the ball
between rallies
- Throwing the paddle. If this results in striking a
player, spectator, or damage to the court of facility, the technical foul
is automatic
- Delay of game:
- Taking too much time during time-outs and between games
- Excessive questioning of the referee
- Excessive or unnecessary appeals
- Any other actions that are considered unsportsmanlike
behavior
- If a player’s behavior is not severe enough to warrant
a technical foul, a technical warning may be issued. In most situations,
the referee should give a technical warning before issuing a technical
foul. (14.N)
- A technical foul or warning shall have no effect on
service change or side out
Removal of a Referee
- A referee can only be removed if both sides agree that the
referee assigned is doing a poor job, or at the discretion of the
Tournament Director (14.L)
- If only one side requests the removal, it is up to the
Tournament Director (Commish) to accept or reject the request. (14.L)